Your very first roll sets the tone of the game, and unlike most positions there are only fifteen possible opening rolls, so the best plays are well known. This is a roll-by-roll reference for the strongest opening move on each, with the reasoning. Notation uses the standard "from point / to point" (for example 8/5 means move a checker from your 8-point to your 5-point). New to the board? Start with how to play backgammon.
Four rolls let you immediately make a valuable point with no blot left behind. These are the cleanest, strongest opening plays in the game:
8/5 6/5, make your 5-point. The single best opening roll. The 5-point is the most valuable point on the board, and you take it with no risk.8/4 6/4, make your 4-point. A strong, safe inner-board point.13/7 8/7, make your bar-point (the 7-point). Excellent for building a prime in front of your opponent's back checkers.8/3 6/3, make your 3-point. Solid, though slightly deeper than ideal; still a clear point-making play.When you roll one of these, play it without thinking twice.
6-5: 24/13, the famous "lover's leap." You run a single back checker all the way to the safety of your midpoint in one move, escaping your opponent's home board entirely. It is the standard, undisputed play for 6-5.
The remaining opening rolls cannot make a point, so the goal is to develop: bring down builders toward the points you want to make next, or split your back checkers to fight for an advanced anchor. The plays below reflect modern computer rollouts. Where two plays are close, the table notes it.
| Roll | Recommended play | Idea |
|---|---|---|
| 2-1 | 13/11 24/23 | Split the back checkers and bring down a builder (the common modern play). Slotting 13/11 6/5 is a sharper alternative. |
| 4-1 | 13/9 24/23 | Builder down plus a small split. |
| 5-1 | 13/8 24/23 | Safe builder to the 8-point, plus a split. |
| 3-2 | 24/21 13/11 | Split to the 21-point and bring down a builder. |
| 5-2 | 13/8 13/11 | Two checkers down to build (the "two down" play). |
| 6-2 | 24/18 13/11 | Advance a back checker to the edge of the outfield plus a builder. |
| 4-3 | 24/20 13/10 | Split to the golden 20-anchor point plus a builder. |
| 6-3 | 24/18 13/10 | Run to the bar-point edge plus a builder. |
| 5-4 | 24/20 13/8 | Split to the 20-point and make a safe builder play. |
| 6-4 | 24/18 13/9 | Advance a back checker plus a builder. Running 24/14 is a reasonable alternative. |
These are sound, widely accepted plays for money and casual games. At specific match scores (for example when a gammon matters more or less), the best play can shift slightly, but you will never go far wrong with the moves above.
Notice how many of the best plays revolve around the 5-point and the points near it. That is no accident: the 5-point and bar-point form the front of a prime that traps your opponent's back checkers, and an advanced anchor on your opponent's 20-point keeps you safe when you fall behind. Almost every opening decision is really a question of which of these key points you are fighting for. For the bigger picture, see our backgammon strategy guide.
Memorizing a table is a start, but the openings stick when you play them and see how each game unfolds. On Backgammon Battles, every match is analyzed move by move, so if you misplay an opening the computer shows you the stronger move and what it was worth. Play, get graded, and the right openings become second nature.
Ranked matches, fair random dice, and move-by-move analysis that catches your opening mistakes. Free to play.
Play backgammon free3-1 is widely considered the best, because 8/5 6/5 makes your 5-point, the most valuable point on the board, with no risk.
Play 8/5 6/5 to make your 5-point. It is one of the few opening plays that every expert and every computer agrees on.
Modern rollouts generally favor splitting your back checkers or bringing down builders over slotting a key point. The splitting and building plays above are safe, strong defaults.
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