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The best backgammon opening moves

Your very first roll sets the tone of the game, and unlike most positions there are only fifteen possible opening rolls, so the best plays are well known. This is a roll-by-roll reference for the strongest opening move on each, with the reasoning. Notation uses the standard "from point / to point" (for example 8/5 means move a checker from your 8-point to your 5-point). New to the board? Start with how to play backgammon.

Theory is cheap. The board keeps score.

Play rated matches against real opponents, then read the computer's verdict on every decision you made. Your performance rating moves on how well you played, not on whether the dice went your way, which is the only honest way to measure improvement.

Put it into practice

The three best openers (point-makers)

The 3-1 opening played 8/5 6/5, making the 5-point
3-1 played 8/5 6/5. The 5-point is the best point on the board, and this is the one opening roll every reference agrees on.

Four rolls let you immediately make a valuable point with no blot left behind. These are the cleanest, strongest opening plays in the game:

When you roll one of these, play it without thinking twice.

The big runner: 6-5

The 6-5 opening played 24/13, running a back checker to the midpoint
6-5 played 24/13, Lover's Leap. One back checker escapes the whole way to safety in a single roll.

6-5: 24/13, the famous "lover's leap." You run a single back checker all the way to the safety of your midpoint in one move, escaping your opponent's home board entirely. It is the standard, undisputed play for 6-5.

The splitting and building rolls

The remaining opening rolls cannot make a point, so the goal is to develop: bring down builders toward the points you want to make next, or split your back checkers to fight for an advanced anchor. The plays below reflect modern computer rollouts. Where two plays are close, the table notes it.

RollRecommended playIdea
2-113/11 24/23Split the back checkers and bring down a builder (the common modern play). Slotting 13/11 6/5 is a sharper alternative.
4-113/9 24/23Builder down plus a small split.
5-113/8 24/23Safe builder to the 8-point, plus a split.
3-224/21 13/11Split to the 21-point and bring down a builder.
5-213/8 13/11Two checkers down to build (the "two down" play).
6-224/18 13/11Advance a back checker to the edge of the outfield plus a builder.
4-324/20 13/10Split to the golden 20-anchor point plus a builder.
6-324/18 13/10Run to the bar-point edge plus a builder.
5-424/20 13/8Split to the 20-point and make a safe builder play.
6-424/18 13/9Advance a back checker plus a builder. Running 24/14 is a reasonable alternative.

These are sound, widely accepted plays for money and casual games. At specific match scores (for example when a gammon matters more or less), the best play can shift slightly, but you will never go far wrong with the moves above.

Why the 5-point matters so much

Notice how many of the best plays revolve around the 5-point and the points near it. That is no accident: the 5-point and bar-point form the front of a prime that traps your opponent's back checkers, and an advanced anchor on your opponent's 20-point keeps you safe when you fall behind. Almost every opening decision is really a question of which of these key points you are fighting for. For the bigger picture, see our backgammon strategy guide.

Learn your openings by playing

Memorizing a table is a start, but the openings stick when you play them and see how each game unfolds. On Backgammon Battles, every match is analyzed move by move, so if you misplay an opening the computer shows you the stronger move and what it was worth. Play, get graded, and the right openings become second nature.

Practice your openings against real players.

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Every opening roll, one page each

There are fifteen possible opening rolls, and they are not equally interesting. Four have an answer nobody argues with. Some have an answer that changed once computers could roll out a position a million times. One is still contested. Each has its own page with the board position, the reasoning, and an honest statement of how settled the answer actually is.

The four you should never think about

Three rolls make a point outright and one runs a checker to safety. Every reference agrees on all four, so learn them and spend your thinking time elsewhere.

The rolls with a real decision

Here the answer depends on what you are trying to do. These are the rolls where the pre-computer textbooks were sometimes wrong, and where the score changes the right play.

Where the experts still argue

Rolls where rollouts are close enough that confident advice should make you suspicious. Understanding why they are close is worth more than memorising an answer.

Frequently asked questions

What is the best opening roll?

3-1 is widely considered the best, because 8/5 6/5 makes your 5-point, the most valuable point on the board, with no risk.

How should I open with 3-1?

Play 8/5 6/5 to make your 5-point. It is one of the few opening plays that every expert and every computer agrees on.

Should I split or slot?

Modern rollouts generally favor splitting your back checkers or bringing down builders over slotting a key point. The splitting and building plays above are safe, strong defaults.

Read the full strategy guide →

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