A tiered backgammon course: 13 concepts from beginner to pro, each with a board diagram, the probabilities computed from all 36 dice outcomes, and the thing most players believe about it that is wrong.
Most backgammon teaching stops at the rules. These pages start where the rules end: each one takes a single idea, draws the position it comes from, computes the odds that decide it, and names the thing club players reliably get wrong about it. Work down the tiers in order, or jump to whatever just cost you a game.
What the board is doing and why. Enough to play a real game without being lost.
The ideas that separate someone who knows the rules from someone who is hard to beat.
Positions where the obvious move is wrong, and the reasoning that tells you so.
Equity, match score and the places where strong players still disagree.
Lessons tell you what good play looks like. A rated game tells you how close you got. Every roll is committed before you move and verifiable afterwards, so the rating reflects your decisions rather than the dice.
Play a rated game free© 2026 Backgammon Battles